What made the writing so good? First off, the phrasing and language was consistently artful and well-composed. It had an intriguing “phase shifting” gameplay mechanic that innovated in design while stretching what was technically possible on the PS1 excellent voice performances across the board an open, free-roaming world two years before GTA3’s release on the PS2 and of course, that fantastic writing, penned by Amy Hennig, who went on to write the Uncharted games. There’s a reason for this that may not exactly surprise you: its writing is excellent, and deserves to be studied as an exemplar of what game writing can be.įirst released to critical acclaim in 1999 for the original PlayStation, Soul Reaver had many things going for it. Legacy of Kain: Soul Reaver is widely regarded for its excellent writing.
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